﻿using UnityEngine;

public class FieldBody {
	public FieldBodyType FieldBodyType { get; set; }
	public GameObject GameObject { get; set; }
	public BodyData BodyData { get; set; }

	public void PerformCollision() {
		FieldElementBehavior.DoCollision();
	}

	// === Protected ==================================================================================================
	protected IFieldElementBehavior FieldElementBehavior;
}